The Quantum Break Conundrum: Games Don’t Need To Be Movies

It’s been a while since I’ve seen a truly divisive game crop up. You know, the kind of game where you can’t gouge whether it’s the second coming of JC or Satan’s hand at work. Enter Quantum Break, a sci-fi time-powered story driven game from beloved developers Remedy Entertainment.

Depending on who you ask it may be one of the best games of the year or one of the most tragic missteps and a broken mess. I’m not interested in choosing a side on that business since I have yet to play the game. But fear not because I’m not talking about the game’s quality. I want to discuss what it attempted to do by merging crafted live-action television episodes with the video game itself to tell a different kind of story.

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