The Quantum Break Conundrum: Games Don’t Need To Be Movies

It’s been a while since I’ve seen a truly divisive game crop up. You know, the kind of game where you can’t gouge whether it’s the second coming of JC or Satan’s hand at work. Enter Quantum Break, a sci-fi time-powered story driven game from beloved developers Remedy Entertainment.

Depending on who you ask it may be one of the best games of the year or one of the most tragic missteps and a broken mess. I’m not interested in choosing a side on that business since I have yet to play the game. But fear not because I’m not talking about the game’s quality. I want to discuss what it attempted to do by merging crafted live-action television episodes with the video game itself to tell a different kind of story.

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Horror Games Ruined Scary Movies For Me

One of the many reasons my wife-to-be questions my sanity is because I love the horror genre. It’s just such a mystical and unique genre with so much possibility, expression and untapped potential that it’s staggering. And dare I say I also love the adrenaline rush it can provide and taking up the challenge of whether anything can actually frighten me.

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A Horrifying Idea

I must confess that the horror genre is actually one of my favourites. While I am not an avid reader of horror books, I am definitely a major fan of movies and especially video games. In video games I discovered possibilities and ways to evolve the genre that movies simply can’t achieve, and that’s because of gaming’s interactivity. If you don’t believe video games can be scary, I’d be happy to give you a few recommendations which may change your mind.

Today I’m going to dissect the horror genre somewhat.

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