Don’t Hide Your Work From The World

I know a fair amount of writers. By that I don’t necessarily mean that these people write books, but they write. They’re a mix of journalists, passionate writers, bloggers, novelists and editors. It doesn’t really matter what the objective is. They’re writers. It’s as simple as that.

One of the most common problems I’ve found among said writers is a vice that to some degree many of us have buried down somewhere. It’s the fear of having our work exposed, critiqued, ridiculed or torn down by an outside party. It’s the vulnerability we face by putting our writing out there and having its fate rest in the hands of its beholders. It’s the fear of what you do and love to do leaving the safety of your mind. It’s the fear of judgement day.

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The Quantum Break Conundrum: Games Don’t Need To Be Movies

It’s been a while since I’ve seen a truly divisive game crop up. You know, the kind of game where you can’t gouge whether it’s the second coming of JC or Satan’s hand at work. Enter Quantum Break, a sci-fi time-powered story driven game from beloved developers Remedy Entertainment.

Depending on who you ask it may be one of the best games of the year or one of the most tragic missteps and a broken mess. I’m not interested in choosing a side on that business since I have yet to play the game. But fear not because I’m not talking about the game’s quality. I want to discuss what it attempted to do by merging crafted live-action television episodes with the video game itself to tell a different kind of story.

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